Download A Philosophy of Computer Art by Dominic McIver Lopes PDF

By Dominic McIver Lopes

What is computing device paintings? Do the thoughts we often hire to speak about artwork, reminiscent of ‘meaning’, ‘form’ or ‘expression’ follow to desktop paintings?  

A Philosophy of laptop Art is the 1st booklet to discover those questions. Dominic Lopes argues that computing device paintings demanding situations the various uncomplicated tenets of conventional methods of considering and making artwork and that to appreciate machine paintings we have to position specific emphasis on phrases equivalent to ‘interactivity’ and ‘user’.

Drawing on a wealth of examples he additionally explains how the jobs of the pc artist and machine paintings consumer distinguishes them from makers and spectators of conventional paintings kinds and argues that machine artwork permits us to appreciate greater the function of expertise as an paintings medium.

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Extra resources for A Philosophy of Computer Art

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On the input side, a camera captures the scene in front of the tiles. Then a computer analyzes the captured image into a grid of 830 pixels, analyzes the intensity of each pixel, and controls the servomotors to tilt the tiles. In this way, the wooden tiles mirror the scene. 5 Still of Daniel Rozin, Wooden Mirror, 1999 onto which light is funneled from the same number of lenses. Next to each screen is a graduated knob which sets an aperture, and the operator adjusts all the knobs until the light intensity is the same across all the screens.

To answer this question, there’s no need to assume that interactivity in computer art is exactly the same as interactivity found elsewhere. Tennis is obviously an interactive activity, but in a different way from Telegarden. Conversation is interactive in the sense that you talk and your partner listens, then you switch, so that she talks and you listen. But although some say computer art works listen and respond, Kodama isn’t interactive in that way. 2 Nowadays, computer interaction is defined in ways that mostly center on the notion of user choice, but interactivity in computer art may not match computer interaction in general.

37 38 A philosophy of computer art Other works of art aren’t repeatable. Gehry’s Guggenheim Bilbao (fig. 6) is a physical object that occupies a single track through space and time (it never occurs in two places at once). Although it can be copied, the copies are mere copies and aren’t instances of the same building. Likewise, some works of computer art are non-repeatable. Telegarden was the site of a single event, the tending of a garden, which unfolded at the hands of Telegarden’s users acting in concert.

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